In Skyrim there is a difference between magic resistance and elemental protection. It would be very handy for testing builds since it often takes quite a bit of searching to locate a particular enchantment. Magic resistance won't do that. Well, I use the Unofficial Skyrim Patch which removes Necromage's effect on a vampire player. So if you hit the caps with both magic resistance and fire resistance, the game blocks 97.75% and leaves you to get hit with 2.25%. Stacking is possible, but total Magic Resistance is capped at 85%. I usually always play on Legendary difficulty now and plan for late game, and surprised I haven't looked into this sooner. No casting required! How to make the guards to stop attacking me? I want the highest defense possible while playing legendary difficulty late game, if 100% spell absorption "absorbs" all forms of magic, then what's the point of magic resistance. This enchantment may be placed on shields, rings and necklaces. Press question mark to learn the rest of the keyboard shortcuts. The idea behind this build is to create a character with all the strengths and abilities of a pure mage, with none of the weaknesses. The Lover: Makes leveling every skill 15% faster. If you can actually get 100% in either, then there is no point for the other. This is absurdly strong in the early to mid-game. Doesn't magic resistance in game reduce damage from Dragonfire though? Magic resistance works against Fire, Shock, and Frost Damage, but it also reduces the effect of Absorb Health/Stamina/Magicka effects, magical "vulnerable to x" effects, etc. With the Breton passive 25%,and then the Blessing of Mara quest which adds 15%, if I'm not mistaken, all you need is another 60% to get full benefits. The Atronach: Increases your Magicka by 50, reduces Magicka regen by 50%, but grants 50% spell absorption. I always start as a Breton because of the 25% magic resistance passive they start with, but if 100% spell absorption makes magic resistance useless, then another race may be more enjoyable. A subreddit dedicated to the Elder Scrolls V: Skyrim. With a Breton it is easy to hit the magic resistance cap of 85% and use potions of resist frost or fire so that dragons and any other magic does little to no damage. In the vanilla game, and without using glitches or bugs, a value of 100% is only temporarily possible. You can achieve 100% Spell Absorption, meaning no spell effects will damage you, and you will always get the Magicka added to your reserves. Press J to jump to the feed. You cannot paralyze, curse, or … where do you get the key to access Saarthal. • Applied Magic Resist value to Soul spells; NPCs with magic resistance will now affect Soul Siphon, Soul Split, and Drain Souls. - Peter Molyneux. This is not limited to damage. For The Elder Scrolls V: Skyrim on the Nintendo Switch, a GameFAQs message board topic titled "Question about Resist Magic and Spell Absorption. Magic resistance reduces the effect of magic by a certain percentage. For those who don't know, 100% spell absorption is achievable via Necromage perk, Atronach perk, and Atronach stone combined. If this were Germany, we'd be romping around naked on the stage here." dragon breath and magic are one in the same. magicka and … Magic resistance: • Breton - 25% • Agent of Mara - … Is there a point to investing in magic resistance if I can achieve 100% spell absorption? It depends on your playstyle. It makes fighting dragons and mages a trivial matter, so use with caution. This can be achieved with the Breton racial power Dragonskin along with the Atronach Stone as the active Standing Stone. ALL RIGHTS RESERVED. None of the proposed Warden's spell-effects will do ANYTHING. For example it also reduces the duration of Paralyze spells. • Fixed incorrect Flags for Frost spells; No Death Dispel is set to false while No Duration is set to true to match Skyrim's Frost spells. - Magic resistance will reduce spelldamage first, then the elemental resistance will reduce what gets through. Cookies help us deliver our Services. So for me, Breton's ability is only active for 60 seconds and I'd still like some MR. For you, 100% spell absorption sounds like the way to go! It's an incredibly broad and powerful ability, which is why it's capped. Skyrim - Mage Skills Guide Magic Schools, Enchanting, Spells List and How to Play a Mage. (Apart from their weights) Sure, magic perks are great, but there is … Spell Absorption is a percentage chance to completely nullify effects of a spell and, if the spell had a Magicka cost, add the casting cost of a spell … I think canonically "resist magic" applies to all forms of elemental energy damage and spell damage. Skyrim Skills tree and perks guide is a detailed guide to every skill, how to use that skill and perk tree associated with every skill. One thing I've been wandering is if the ward absorb perk in restoration stacks with the spell absorption perk and atronach stone. like slow and stamina loss from frost. Using a Fortify Restoration potion before activating the Atronach Stone will permanently boost the stone's effect… ", http://www.gamefaqs.com/boards/615803-the-elder-scrolls-v-skyrim/62480101. Dammit Shadowmere. I want the highest defense possible while playing legendary difficulty late game, if 100% spell absorption "absorbs" all forms of magic, then what's the point of magic resistance. If you aren't playing as a mage type character, spell absorption is useless. "It's you Americans. 50% resistance to frost and 50% magic resistance would reduce damage suffered by a dragon's frost breath by 75%). The magic resist cap is 85% where spell absorption has no cap, so 100% spell absorption is possible. 100% spell absorption can make a character immune to almost all types of magical attacks. Using the restoration potion glitch you can make stronger enchanting potion used create a overpowered resist magic item … The only reason I would ever go the magic resistance route is because magic absorption can absorb conjuration spells. If not a Breton, get a resist magic item; same effect.) I'm actually trying to decide the same thing for my character. Can i release serena from service and get back after a quest? By using our Services or clicking I agree, you agree to our use of cookies. If you want to be a ghost in the fog, stealth archery is your best bet. If 100% spell absorption means I won't take damage from anything magic based then it is far from useless (but I don't know if it negates all magic damage or not). © 2021 GAMESPOT, A RED VENTURES COMPANY. ". You're browsing the GameFAQs Message Boards as a guest. Added 2 new spells: Knowlage Drain and Seeker Mouth (spells that's used by Seekers): magic resist type, scaling from Augment Shock, working like other illusion spells (u need to take Master of Mind perk to damage undeads, dwarwen mechaines, etc). In that case, you must build up elemental resistances against the element type of the dragon. Magic Resistance decreases the damage of any offensive spell by the displayed percentage. Potions are easy to use as well. If I'm not playing a summoner, I would go magic absorption. Alchemy vs. Magic - posted in General Skyrim Discussion: Was thinking about this - should I put all my perks into Alchemy rather than Magic? Note however that you need to invest in magic skills to get this. Most Dragonborn will want to invest time training one or more of these skills, particularly Enchanting. Dragon proofing armor - i assume you are referring to the concept of not taking any damage from dragons? However, there are two glitches to boost this to 100%: 1. Complete immunity can be achieved in a number of ways: so without further ado. Game The Elder Scrolls V: Skyrim The reason why I want to know is I wanted to make a tank character, and absorbing all spells seems in line with their MO on top of freeing enchanting slots I'd normally dedicate to various forms of resistance; however if it makes the game dull I'll just stick with resistances with less than 100% spell absorption instead. Yes, that's why he's stated it … Go away and stop following me! p.s. There are six Magic skills in Skyrim. And taking the Atronach stone means your magicka regeneration will suck. If you buy the Atronach perk for Alteration (100 skill) 30% of all spells that hit you will be sucked up to fill your Magicka bar every time someone throws a spell at you. There's something about nipples you hate. Additionally, while you are correct that the Resist Magic/Element effects cap at 85%, Spell Absorption actually has no cap. Spell Absorption:-Able to go up to 100%-Affects summoning spells(at 100, stops all)--This could be abused, as when absorbed, it gives back the base cost of the spell. Magic resistance and Elemental resistance stack multiplicatively with each other (i.e. It sounds like you want to be be min/maxing your "character" but maybe your formulas suggest a different mix of enchantments. Other characters can have at most 80% Magic Absorption, using the Atronach Stone and Atronach perk from Alteration skill. Are there any forms of magic that don't get absorbed where magic resistance would be useful? New comments cannot be posted and votes cannot be cast. This is a great all-around choice. You'll notice that you get much lower magnitudes of resist magic than you can get of resist elemental attributes for the same price. Page 33 of 156 - Summermyst - Enchantments of Skyrim - posted in File topics: In response to post #46454645. I think resistance to magic only resist magic damage while frost, fire, shock resistance resists both that type of magic along with that magics effect. What I don't know is if there is anything the magic resistance will "resist" where spell absorption won't. (Restoration, Alterations, Conjurations, Illusions) I mean with Alchemy, we can produce potions that duplicate magic effects. I don't use summons so that issue wouldn't be a negative for me. These are the more common magic resistance passives that I use. (Breton, Lord's Stone, Alteration tree, mock all enemy magic users as their spells fail against you. Lol yeah I'm a min/max player for sure now, I try to RP every now and again, but I always end up min/max in the end. This guide to playing a Mage will link you to strategy guides for each spell school, along with Enchanting. - Absorb is an avoid-all-or-nothing effect (so 80% absorb means that you'll completely ignore 4 out of 5 spells cast at you). Resist magic does not affect friendly spells, unlike the Spell Absorption ability. It will also make you ignore magical effects, such as the slow done by frost spells. Resist Magic is factored independently of Resist Fire, Resist Frost, and Resist Shockeffects, meaning elemental resistance is factored after Magic Resistance has been applied. I wasn't sure if it gave you spell absorption when your ward was active, or if the absorption was for the ward itself and wouldn't stack with the player's absorption. Elemental protection reduces the damage from a specific element (magical or non-magical source). A Skyrim Spellsword in action Maybe you’ve already tried endless play throughs as either a lethal one-handed bandit or a powerful pure mage and you’re just after something different. If 100% spell absorption means I won't take damage from anything magic based then it is far from useless (but I don't know if it negates all magic damage or not). But you can just use raise spells instead as you don't have to worry about them being absorbed (afaik). Spoiler DarthRavadge wrote: I was curious if you had any plans to add a separate cheat chest mod like you did for apocalypse. I'm leaning toward absorption myself since I focus on destruction and restoration. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. The Lord: Grants 25% magic resistance and +50 armor. "It is no use walking anywhere to preach unless our walking is our preaching. This spellsword doesnt just hold a sword in one hand and a spell in the other all the time as the name suggests, but switches between spellsword and dual wielding spells depending on the situation. If you disagree tell the various wikis Eh, whatever. You can counteract that with enchants of course, but it is something to factor into your equations. Skyrim calculates Magicka damage like this: spell absorption removes damage first, second magic resistance, and finally elemental resistance. If you want to summon I'd opt for resistance. • Fixed incorrect Flags for Slow spells; No Recast flag is now set. When it works, it negates all damage, can even absorb effects you wouldn't expect, like diseases, and isn't capped at 85% like resist. This is the least likely to get you killed, but also the slowest method for clearing dungeons and the one requiring the most skill. I put "character" in quotes because once you start min/maxing you've stopped roleplaying. 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