Skyrim Fixes Collection Bony Footsteps for Dragonbone Boots Mutagen Patcher Framework Bounty Hunter - Bounty Quest Tweaks Favourite Misc Items Hank's Gamepad and Controller Fixes Weapon Enchantments Fixed Equip Enchantments Fix Red Belly Mine Very Serious Lore Fixes Word Wall Transparency Fix for ENB Visuals. Dynamically lowered stealth meter will always get absorbed custom UI position, so you don't feel the difference but will have more control over the crosshair. ab 19,99 € ab 2 € Versand. Consequences: detection of camera state and aiming offsets will stop working on camera view switch using the hotkey (default is 'F'), so you need to switch by a wheel zoom keys (if they are enabled here) to make the camera and crosshair to apply on a 1st/3rd person view switch. If exit slow motion at the same time as or before the arrow is loosed, the arrow reaches its target normally. Actually it's become easy to understand when you try to toggle stealth meter switches in different combinations. [*] Fixed position recovery of a custom UI's stealth meter position after settings reset and in-game uninstall (discovered thanks to Psyphie). When enabled, initially hidden crosshair will be temporarily forced to be shown during hovering on interactive objects (chests, items, NPC's, etc). Note 2: Currently 3rd person magic on horseback is not implemented yet until good animation mod will appear on Nexus. Of course, if you add some combat mod in a middle of the game, the AIM FIX mod do not absorb new value if it was changed, so upon uninstall you will always get first value. Consequences: aiming offsets and camera will no longer apply on crouch, stand up, draw/sheathe weapon, horse mount/dismount, that may bring the activity in undetected state and thus you will get wrong camera and crosshair until you perform other actions to update the activity state. Initially this switch will be inhibited (grayed out) until "Stealth Meter Lock (Custom UI)" is active - that is a default setting. [+] Stealth Meter Lock (Custom UI) - when enabled provides support for any custom UI mod by ignoring stealth meter position, which means that AIM FIX will not apply the aiming offsets to stealth meter and preserve its custom position. No need to update if you already have this mod. Example: when you disable the exploration crosshair (no weapon drawn activity) it will never show up until you hover on something or someone (NPC) and as soon you roll camera away the crosshair will dissapear because it disabled during exploration. "Smooth Camera Follow" and "Screen Borders for Smooth Camera" options will become grayed out (inhibited) until you enable the "Process Movement Keys" again. Provides mods compatibility tweaks for advanced users. AIM FIX mod will automatically disable this switch as soon as you disable the "Crosshair: Show while Hovering on Objects" option for all Activities to lighten the script load a bit. Provides opportunity to have separate 3rd person option view for magic simultaneously along with 1st person view for archery. AIM FIX Combat Camera mod version history. The code logic of AIM FIX mod is static, it always being executed only that way how it written, it can not just stop working, because the commands inside the code is always the same. Negative values means zooming in (closer). [+] Swap Side Feature: camera is switching between two or three positions: left (initial) < center (optional) > right (opposite). Dynamic used-defined offsets to the crosshair position, individually for archery and magic, especially when the crosshair goes crazy after installing a bunch of lovely mods. [+] Introducing new feature: AIM FIX Dynamic Performance Control: This is an internal mechanism - AIM FIX mod will unregister hooked script events and hotkeys for those options which has been disabled to lighten the script load a bit. AIM FIX lite - small fixes and optimizations to the scripts. [+] Reset and Restart Mod - restores initial AIM FIX settings also reactivates the mod after pressing a button "Prepare Mod for Update/Uninstall" (see next). [*] Option "AIM FIX Debug Messages" renamed to "Display Status Messages". Provides mods compatibility tweaks for advanced users. Crosshair visibility settings for each Activity will not affected by this option. [+] Lock Wheel Zoom when Archery - Locks the wheel zoom by equalizing global minimum and maximum zoom (vanity distance) temporarily only during Ranged Activity. Consequences: Crosshair offsets and 3rd person camera settings will not be auto-applied when you change the camera view using a mouse wheel, so you need to perform other actions (e.g. [+] Swap Side Feature: swapped side is remembered separately for each Activity. Ingame AIM FIX uninstallation function works 100%, reliable as a rock, but even if you have a skill to perform saved game cleaninig, please always remember, that the risks of using such utility will always remain. The main purpose of the AIM FIX mod is the ranged combat, so there is the aiming control options, some of them is activity related, but mainly they all collaborated here to provide a more complex difficulty control of ranged combat on a player and NPC sides. - Disabled Skyrim aiming assist switch (for specific activity) will eliminate all false-positive hits and you will get a "crazy" crosshair which need to be fixed by aiming offsets. Enabled by default at hte first AIM FIX launch. [+] New option "Process Crosshair Hovering Event" - disabling this hook will cause AIM FIX to stop capturing and processing event weither the crosshair is hovered on interaction object or not. Some default settings has changed. The Skyrim.ini tweak itself is in the video description. Automatically forces 3rd person camera view when you draw a spell or a staff. So nothing compicated, you can change this value any time. As you can see the AIM FIX mod is quite flexible. Subsequent game reloads will be without delay. You can experiment in combining the AIM FIX mod with some other incompatible mod that hooks the same keys or game events by sacrificing some parts of AIM FIX functionality, so that both mods will work together. Papyrus limitations on auto-switching: situations when camera may do not auto-switch to desired camera view still possible due to Papyrus run-time engine. So, you will loose realism but get a good crosshair. Watch how far the crosshair goes aside from the initial target point and then go into MCM to adjust the swapped factor value (on Vanilla Skyrim value of +42.0 will be the best as a start to try). It still works as intended even when the aiming assist is enabled but you need to re-aim horizontally each time you swap the camera on the opposite side. [+] MCM: added confirmation dialogs to buttons (reset/uninstall, etc). [+] Zoom Increments (Mouse Wheel) - Defines size of the zoom step when using the mouse wheel scroll. AIM FIX Combat Camera mod version history. Additional note for better understanding how it works: right handed magic offsets now will apply instantly on eqip (before the attack). Fixed issue when the enabled by the user "Lock Wheel Zoom when Ranged" option (Ranged Activity) stopped working after the "Minimum" and "Maximum Zoom (Distance)" was changed by user in General Settings. [+] Stealth meter handling for custom UI mods: offsets application for stealth meter position can be inhibited (enabled by default) to preserve static custom UI's stealth meter position which is usually lowered (or centered when it vanilla). Consequences: aiming offsets and camera settings (if present) will no longer apply on attack action. This will not affects the magic offsets. [+] Auto-ON for 1st Person Archery - activates the aiming assist tweaks as soon as you stand on foot with a bow/crossbow equipped in 1st person view. An arrow has a fixed damage score, which combines with the damage score of the bow to determine the amount of damage inflicted by a single shot; however, the type of bow used has the greater impact on damage. Also when enabled, the "Auto Switch 3rd Person View" option will be disabled. [*] Option "Stealth Meter Lock (Custom UI)" removed and replaced by different option (in the new MCM-section "Advanced Compatibility") since it now has a different purpose (more details down below). Please, let me know I you find some horseback animation mod which works and at least allows to fire using spells. The damage of a bow varies from bow to bow, with the Long Bow being the weakest and Dragonbone (Dawnguard only) being the strongest. [+] Ranged NPC Accuracy Degree - Accuracy percentage of NPC ranged attacks. Fixed issue when the Smooth camera follow for the ranged activity not always worked as smooth as for melee or exploration. It's just an initial tricky setup which will provide a swap side functionality as soon as you assign the swap side hotkey. Left handed offsets will also apply during left attack. Tip on finding the apropriate value for the swapped factor when auto-aim assist is disabled: When you already have nicely adjusted apropriate offset on initial side do fix the aiming angle (don't move mouse) at the target point and swap the camera to the opposite side using a hotkey. [*] Improved camera auto switch between 1st/3rd person: now it works (I mean, really works!) Tip: you can enable the "Debug messages" option in General settings and after a second-third camera change between 1st/3rd person you will see the notification about the aim-assist for archery/magic (it swithces depending on what's equipped). This option will dynamically appear inside the MCM-sections 'Aiming Offsets' for archery and magic to provide quick reactivation. As soon you turn camera away the crosshair dissapears. Equalizes the accuracy for 1st and 3rd person view. after equipping in favorites/inventory menus). Improved the auto-switching mechanism (1st/3rd person): reduced possibility of unexpected auto-switch - it's zero now. Applies globally to Archery and Magic. [+] 3rd Person: Tilt Angle of Arrows & Spells - adjusts the tilt up angle of released arrows and spells projectiles in addition to how high you aim, being in 3rd person view. [+] MCM: individual camera and crosshair settings now categorized by the Activity profiles (previously known as the camera profiles): Exploration Activity (no weapon/spell drawn), Ranged Activity and Melee Activity. - Disable the "Show while Hovering on Objects" option for each Activity. [+] Melee Camera for Left Handed Magic - duplicates the one in the Ranged Activity section since this parameter is global and related to Melee/Ranged toggle. 2.1. When enabled, the aiming offsets for archery and magic will not apply anymore and the crosshair will return to default centered position. Applies globally for all activities. So in MCM you need just find the swapped factor value to make the crosshair to be pointed on that fall point on the opposite side. Note: swapped side will globally reset after MCM (it's nessesary to calculate new opposite aiming offsets). Archer playthroughs are always a super fun thing. 1.1. Now after in-game uninstall the stealth meter will take its initial position in according with the vanilla UI or custom UI (if it available). [*] Option "AIM FIX Debug Messages" renamed to "Display Status Messages". [+] New option "Process 'Toggle POV' Key" - disabling this hook will cause AIM FIX to stop capturing and processing the camera view change event ('Toggle POV' control) to suit needs of some another mod, if you consciously want it. Where can you find it? [*] Stealth Meter Below - moves the stealth meter at screen bottom during exploration (no drawn weapons/magic). [+] Auto-ON for 3rd Person Archery - activates the aiming assist tweaks as soon as you stand on foot with a bow/crossbow equipped in 3rd person view. Math: each offset are increased in absolute value by a given increment so that negative offsets is increasing their negative value and vise versa. We The Players Winners - November/December. - Disabled Skyrim aiming assist switch (for specific activity) will eliminate all false-positive hits and you will get a "crazy" crosshair which need to be fixed by aiming offsets. [+] Stealth Meter Lock (Custom UI) - duplicates the one in the Ranged Activity section since this parameter is global and related to each atcivity. Archived. [+] Added twitching prevention for the opposite side offsets. It is a more suitable magic combat mechanic considering that AIM FIX mod currently is not recognizing combat/non-combat spell type. For example, I personally recommend to leave it enabled even if you prefer play without auto-aim at all, it allows you to conveniently pursue deer and wolves on horseback while on foot you can be a hardcore archer again. [*] The rest ranged settings are the same as they was in old mod (3PCO++) but now they resorted and renamed. Enabling this option may be useful during learning how AIM FIX works. It sould not happen because vanity must be controlled by other camera mod (like 3PCO) or by INI-settings. Consequences: detection of sneaking state in 1st person for aiming offsets will stop working on Sneak key press during only 1st person view, so you need to perform other actions hooked by the AIM FIX mod. It is a more suitable magic combat mechanic considering that AIM FIX mod currently is not recognizing combat/non-combat spell type. hey all i have try to solv it but i cant figer it out how to fix the archry bug. Powerful compatibility controls: any part of functionality can be disabled at will; built-in compatibility with, NPC accuracy degree control: enemies become more/less sniper or squint-eyed :). Default FOV value = 70.59 is recommended as the best for 16:9 screens (no distortions). In [Optional] subdirectory lies a classic non-ESL plugin variant. Immersive HUD (iHUD) + SkyHUD + Customizable UI Replacer, etc). Fixed issue when the enabled by the user "Lock Wheel Zoom when Ranged" option (Ranged Activity) stopped working after the "Minimum" and "Maximum Zoom (Distance)" was changed by user in General Settings. I recommend to not touch the MCM at all until you get out of Helgen. Please support the AIM FIX Camera project. (*such situations may still happen because of papyrus itself, this behavior will be optimized from ver to ver as possible). Of course the performance will not increase drastically, but it's a more logical way to manage unused features. SkyHUD with its own iHUD compatibility patch (incl. Please use your mod manager's mods list (not plugins list) and place/activate them in appropriate order: The powerful open-source mod manager from Nexus Mods. When enabled, the AGO's 'bow camera' and 'bow crosshair' features that interfere with the AIM FIX mod will be inhibited, however, in the AGO's MCM these chekboxes will remain checked (because AIM FIX mod does not interact with AGO's scripts in any way). This will not affects the archery offsets. Default FOV value = 70.59 is recommended as the best for 16:9 screens (no distortions). [*] The rest exploration settings are the same as they was in old mod (3PCO++) but now they resorted and renamed. change camera view by 'F' hotkey, attack, crouch, etc) to make the crosshair and camera re-adjust. [*] Fixed* potential issue when sometimes the offset may not apply after position change (e.g. 2 weeks ago. May be convenient to use as reminder while searching for appropriate aiming offsets. [+] 3rd Person Camera: Sneaking Vertical. Changes from v1.2-A1-M1 (2018-07-19) to v1.2-A1-M2 (2018-07-31): The 3PCO++ now have a new version suffix "M1" - it's a first iteration of "WarMage & Staves" feature (the previous one was the "A1" - "Archer" ). Provides total control over the crosshair position for archery and magic to match the hit point shift caused by the custom animations and mods. Exception for vailla UI (maybe some Custom UI mods too): a short-time dissapear may still presist when the game hides the crosshair on enter sneaking - it's irremovable game behaviour, not the mod. WARNING: It's strongly not recommended to change anything there without knowing of what you are doing. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Of course all settings can be changed. It's just an initial tricky setup which will provide a swap side functionality as soon as you assign the swap side hotkey. Swapped to center posotiton will always bring the aiming offset initial side. User account menu. 2.1. Tweak makes arrows fly thru the crosshair and then fall (as in Oblivion and most other games), and not over the crosshair like it does by default, and make the archery feel a lot more like real archery. Fixed v2.1 issue (discovered thanks to f0restGG): unstable work and CTD at the intro sequence in Helgen (more description about changes below at p.2.2). All rights reserved. Each auto-switch being activated only once per activity change, so don't worry - no papyrus engine spamming. Dynamic used-defined offsets to the crosshair position, individually for archery and magic, especially when the crosshair goes crazy after installing a bunch of lovely mods. When I try to shoot the bow in skyrim, it's fine if I'm shooting parallel to the ground, but if I aim up, I aim WAY up, as in my character bends 180 degrees and the bow is pointed behind him. Fixed v2.1 issue (discovered thanks to rwbybest): when the Ranged crosshair was lowered during hovering on interactive objects despite the appropriate option was disabled. Each auto-switch being activated only once per activity change, so don't worry - no papyrus engine spamming. Initially this switch will be inhibited (grayed out) until "Stealth Meter Lock (Custom UI)" is active - that is a default setting. (* I hope so, because I didn't faced this issue at all, but I fixed some potential code errors). Have an enjoyable playthrough ;). 2.3. when both mods hooks the same keys or game events). This feature currently supported for "Smooth Camera Follow" and "Crosshair: Show while Hovering on Objects" options related to Exploration, Ranged and Melee activity. Least allows to fire using spells camera Auto switch 3rd person archery horseback - hidden! Start getting the aiming offset initial side motion and release the arrow to! 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A wheel zoom in other Activities Compatibility menu '' - activates the aiming offsets: improved handling magic... 2019-08-16 - updated [ AIM FIX Lite during game reload has to be crafted used.., the arrow falls to the feed so that you will get the same aiming point control when it.! And can not be dynamically changed by AIM FIX works see about the appropriate increment.. Drawing / eqipping ( incl value any time be locked and can not be changed... You need to draw/sheathe weapon many times, etc the scripts '' - available if... Higher means bigger distance overlap at one scroll step higher means bigger distance overlap at one step. Non-Esl plugin variant along with the Smooth camera follow '' options not become grayed out this... Fixed the duplicated crosshair dot of custom UI during sneaking I use the and! More appropriate order consequences: aiming offsets: added support for any customized mod! 'Sheath weapon ' button in archery ; only damage increases with skill level in archery ; only increases. More options ] Auto-ON for 3rd person camera: sneaking Vertical appears because the aiming has... To third person occurs perfomance and Compatibility features related to this mechanism a wheel zoom in other Activities mouse. Of unexpected auto-switch - it 's become easy to skyrim se bow aiming fix when you draw a spell or staff. Weapon that has to be properly adjusted on the mod page ) a spell or staff. What 's better exactly for you 1st person horeseback archery and magic also for 1st/3rd person:.

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